Is the Metaverse really necessary?


Doubtless, when most people hear the term “metaverse,” they probably envision some sort of futuristic digital world where a person can be anyone or anything they want. That, of course, is thanks in part to science fiction — particularly the likes of shows like Battlestar Galactica’s Caprica prequel and movies or movies like Ready Player One — but the metaverse, as a concept, is so much more than that.

If we’re asking the question “Is the Metaverse(opens in new tab) really necessary?" by using a proper noun for the Metaverse then, no. A single one-size-fits-all solution for a digital world that’s designed to augment — or even replace, in some cases — our own real world is asking for trouble. If we’re delving into the idea that a metaverse is simply a collection of digital and real-world ideas melded into a cohesive space for people to socialize in then, yes, the metaverse is the future of human interaction. 

Dispelling myths

Bored Ape Yacht Club NFT image

(Image credit: Bored Ape Yacht Club)

Part and parcel to the concept of a metaverse is the idea of digital ownership. Games like Fortnite, Minecraft, Roblox, and many others have created a digital world where people can build things and “own” digital items, but the term “ownership” here means something very different from how we think of it in the real world.

Even in special events or for special products — like Coca-Cola’s new pixel-flavored soda(opens in new tab) — the connection between owning a physical drink from the company and using it in Fortnite is completely disconnected. One has nothing to do with the other and, even if you were to complete all the challenges in Coca-Cola’s special Fortnite world, you’re not going to be able to turn in your accomplishments for a real-world sugary drink.

The killer app (it’s not the Oasis)

REK VR sports announcement

(Image credit: REK)

While Ready Player One’s Oasis paints a vivid picture of a dystopian society where the metaverse is an individual’s only hope of achieving any kind of success, that singular realm of possibility isn’t a great concept for a real-world delivery. Meta has been having trouble keeping players coming back to its Horizon Worlds metaverse for this very reason. While it’s great to have a world where players can build their own worlds, having a single company control the outcome is off-putting.

Right now, we’re in the early 90s Internet-equivalent stage of the Metaverse.

I think metaverses that encourage open interoperability will end up reigning supreme in the end. VRChat is one such example, and its organic growth over the years has proven the platform’s success goes beyond the control of any one company or individual. Players who are looking for an alternate world to live in effectively, can build their own and meet up with others in these spaces. Avatars can be imported from other popular digital platforms, helping to create a cohesive identity for a player as they traverse the digital world.

On the flipside, concepts like REK, a mixed-reality sports concept that’s launching in beta later this month, will provide players with an alternate way to stay physically active without throwing a ball or lifting weights at a gym. Like traditional sports, Rek is designed to be a platform where folks can tune in to live broadcasts of games, many of which defy the concept of sports that rely on the use of a ball or a goal.

The metaverse isn't going anywhere

In short, the metaverse isn’t a single concept that’s going to be magically realized one day. Whelan pointed out to me that back in the 90s when the Internet was being built, you needed to be on AOL in order to find anything — or be found, as a business. AOL was the gatekeeper, and while that seemed OK at the time, the lessons learned from the birth and evolution of the Internet proved that the AOL modicum strategy wasn’t the long-lasting one.

If anything, Google’s creation of the open-sourced Chromium is the kind of winning strategy a metaverse company needs to consider. Building a tool that lets you access a wider digital world — no matter if that access is on a VR headset or one of the best smartphones(opens in new tab) — is almost certainly the right way to go.

Right now, we’re in the early 90s Internet-equivalent stage of the Metaverse and while the direction of the evolution of the concept is anyone’s best guess, one thing is clear: the metaverse is here to stay, and it will soon be as ubiquitous as the Internet of today.

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